![]() > No, i don't run any erosion iterations. There's a problem with the way their continents work, I think. The planets it generates on its own come out stringy or something. But I've set down with it the last couple days to try to really work it out and. Sháníte 元DT kompaktní 3D pero RP900A USB, zlaté Díky Zboí iv mete koupit 元DT kompaktní 3D pero RP900A USB, zlaté levn, ji od 2 177 K. Water Height = 1445 (that's what it took to get the water where it should be!) I've had Fractal Terrains for a while and always found it to be hard to use. What am I missing here? I feel like i don't understand a key concept on some of the settings. For a PVP server, where mountains can separate various areas, i think making them a little more. I can export as a height map, import into Wurm Map generator, drop dirt, and then load it up on a test server and the mountains have barely any slope! I mean, we're talking about 11 ish slope on average while in 元DT they look much steeper and more customized (in 3D Sapphire view). I've made a fantastic map in 元DT - 4096x4096 with the settings below. I'm self taught on maps and i'm working with Wurm Map Generator 2.8, 元DT pro, and GIMP (free version).
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